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Playing Rules

  1. Play the course as you find it and play your ball as it lies. 

  2. Play by the Rules and in the spirit of the game. 

  3. You are responsible for applying your own penalties if you breach a rule, so that you cannot gain any potential advantage over any member in the league. 

  4. Outings are governed by USGA rules unless modified by Caddyshacker’s Rules. 

  5. Seniors must be 70 years old or older (you are also eligible if you will turn 70 during the season). 

  6. Tee’s

    • Non-Seniors play from the blue, white or middle tee’s (tee’s may be moved backed depending on the course).

    • Seniors may play from the senior tee’s (Seniors must be 70 years old or older (you are also eligible if you will turn 70 during the season).

      • Seniors must designate which tee they will be playing from at the beginning of the season.

      • If senior tees are not available or the tee’s have been moved back, they will play from the white or middle tees.

      • Players with a handicap over 30 can play from the senior tee’s, but must designate which tee they will be playing from at the beginning of the season.

    • Ladies play from the Ladies or red tees.

      • If ladies’ tees are not available, they will play from the senior tees. 

  7. All members are required to putt out, no “gimmies”. 

  8. Ball can be rolled in the fairway. 

  9. Search for lost balls no more than three (3) minutes. 

  10. All players must have 3 cards (54 holes) to establish a handicap. 

  11. If you find your ball in play, but in a circumstance where you are not able to make a swing or advance the ball, then you are entitled to claim an unplayable lie. Under this rule, you incur a one-stroke penalty, drop your ball within two club lengths of where the ball came to rest, without moving closer to the hole.  However, if the ball is on a root, or a root is in the path of your swing, you are allowed to take a drop no closer to the hole and not improving your shot. 

  12. Pickup Rule:

    • Mandatory pickup after double par (for handicap purposes, this is the most any player can take)

    • Par 3's pickup at 6

    • Par 4’s pickup at 8

    • Par 5’s pickup at 10

  13. Lost Ball and Out of Bounds

    • LEAUGE RULE: Players have the option to drop the ball in the vicinity of where the ball is lost or out of bounds (excluding the nearest fairway area), under a one-stroke penalty.  Find an area no closer to the hole and take your drop.  Such ball placement must be agreed upon by one or more players in the group. 

  14. Members will wear the same colors or league shirts 1 Saturday per month.  Players will be notified which Saturday and colors to wear. 

  15. The league will participate in at least 1 tournament with other golf leagues during the season.

  16. There will be an “official” scorecard keeper for each group who is responsible for turning in their group’s “official” scorecard.

  17.  Members that arrive late will be responsible for catching up and joining their group in play.  They will be accessed a double bogey for each hole missed.

Rain Delay or Cancellation

 

In the event of course conditions or weather conditions that could affect league play, the Competition Committee will contact the golf course no later than 7:00 A.M. to determine the possibility of playing that day.

  • If the course is closed the Competition Committee will send a notification to all members via BAND informing them the round is cancelled.

 

  • If the course is open but the forecast is for rain continuing throughout the day, the round will be cancelled. the Competition Committee will send a notification via BAND as soon as possible to inform members.

 

  • On occasion, a decision cannot be made until after 7:00 am. There may be a projected improvement in the weather within a short time which would only delay starting times. In these instances, we would wait it out (for no more than an hour from the first starting time) and play the round. If the weather does not improve enough to play the round, the round will be cancelled.

 

If you have not been notified by BAND, you should show up to play. If in doubt, send a notification via BAND.

 

It is your responsibility to show up to play.

  • If any player is a "no-show" and the decision is to play the round, the “no-show” golfer will not receive any points.

  • If the course is open, but the round is cancelled, those who wish to play can do so but the scores will not count as league rounds.

Incomplete Rounds

 

If the round must be suspended due to deteriorating weather conditions after play has begun, the following rules apply:

  1. The round will not count as a league round unless all regular league players have completed at least 13 holes.

  2. If all regular league players have completed at least 13 holes, the round will count. 

  3. If (2) applies, points for the week will be determined based on the net score of the first 13 holes played.   Skins will be rewarded for the 13 holes recorded.

Stableford

 

Overview

Unlike most golf tournament formats, in a Stableford, the high score wins just like in football, basketball, and baseball. In Stableford scoring, points are awarded depending on the score for each hole.

A player or team scores one Stableford point for a bogey, two for par, three for a birdie, four for an eagle and five for an albatross. Double-bogies and worse just get a zero. Instead of a dreaded snowman (otherwise known as taking eight on a hole!), the score is zero. 

The individual or team wins the Stableford golf competition by scoring the most Stableford points overall.  Player handicaps will be used so the golf tournament is fair and fun for all. For example, if a player takes six shots on a par-4 hole, but is entitled to one shot because of his or her handicap, the net score is five. That’s a bogey which earns one Stableford point.

Guidelines

  1. Stableford points will be awarded as follows:

    1. Double Eagle or less - 5pts.

    2. Eagle - 4 pts.

    3. Birdie - 3 pts.

    4. Par - 2 pts.

    5. Bogey - 1pts.

    6. Double Bogey and higher - 0 pts.

 

Scores will still be recorded and calculated for handicap and low net; nothing changes there.  Stableford is ONLY used to calculate Points after every round.  There will be a first half winner, a second half winner which will play for the flight championship at the end of the season.

 

 

  1. The league software will be used to award and track points.

  • Each Player MUST enter their scores in Golfsoftware during or immediately following their round.

  • One person from each group will be assigned as the official scorekeeper to record ALL scores on the scorecard.

  • ALL scores must be VALIDATED on the scorecard before the scorecard is turned in.

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  • Buy-Ins

    • Mandatory $3 buy-in for low net (members only).

    • Skins/Pins (optional).

      • Skins buy-in is $10 (by flight only).

      • Closest to PIN buy-in is $1 per par 3. 

      • Super Pot buy-in is $5 (anyone, including visitors can participate).

  • Payouts

    • After each round a Low Net payout will be awarded to the low net winner from each flight.

    • Skins/Pins are OPTIONAL.  Money for skins/pins will be collected before each round and winners will be paid after each round.

    • End of Season Payouts

      • Flight Points Winner Payouts - Champion: $100; Runner-up: $50 (Each Flight)

      • Low Gross and Low Net champions payouts - $100 each. Runner-up: $50 (Each Flight)

      • Hole-in-one - $25

      • Player with the most Eagles - $25 (Each Flight)

      • Player with the most Birdies - $25 (Each Flight)

      • Most Improved Player: $25

  • Visitors are welcome to play with the Caddyshacker’s to check out the league in order to determine if they would like to join the league as a paid member.  After 3 rounds, visitors will be accessed a $10 fee to play with us.

  • Visitors are NOT allowed to participate in the FLIGHT skin pot.  However, members from each flight and visitors can participate in the “SUPER POT” which is optional.​​

  1. Players are responsible for paying dues on time.

  2. Players are to come to the course on time (time to pay green fee’s, low-net fees, skin pots, closest to pin, etc. and have enough time to join their group on the tee box.

  3. Enter scores in Golfsoftware.

  4. Manage slow play.

  5. Turn in an “official” scorecard per group.

Playing Format
Buy-Ins/Payouts
Scores
Playing Rules
Visitors
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